The other 180° rule. Draw an axis through the action — the eyeline, or the direction of travel — and keep every camera on one side of it. Screen direction stays consistent; the audience keeps their map. Cross it and left becomes right.
Cross on purpose only: cut to a neutral shot on the axis, move the camera across in-shot, or reset geography with a clean close-up.
| Body | Role | Rec | Log | Shutter | WB |
|---|---|---|---|---|---|
| A · α6700 | Main / sequences | 4K24 · HS 10-bit | S-Log3 | 1/50 | K locked |
| B · α7R V | Second angle / stills | 4K24 · 10-bit | S-Log3 | 1/50 | Same K as A |
| C · HERO12 | POV / action / mount | 4K24 · 10-bit | GP-Log + LUT | 1/48 | Lock (ProTune) |
| D · iPhone 16 PM | Pocket / gimbal / BTS | 4K24 · ProRes | Apple Log | 1/48 (FCC) | Lock (FCC) |
Slow-mo angles need a visual sync: flash a light or slate in frame before the action.
Five shots make any activity cuttable — brewing coffee at camp or crossing a pass. Shoot them in whatever order the moment allows; the edit reassembles. Locked master + roaming tight is the solo default.
Roll the bodies you can't reach first, the one in your hands last. The clap comes after everything is rolling — not before.