QPFIELD 07

Audio — Field Card

Half the film, for the still shooter
QUIET PURSUITS · REV A · JUL 2026
GAIN · MICS · WIND · SAFETY · ROOM TONE
PRINT: LETTER · LANDSCAPE · 100%
−12PEAK CEILING · dBFS

Digital audio has no shoulder. A blown RAW highlight often still has a stop of recovery in it; a digital audio clip at 0 dBFS has none — gone, unrecoverable, forever. So the whole discipline is headroom: speech peaks at −12, averages around −18, and the last 6 dB stays empty.

A quiet recording can be raised in post with almost no penalty. A clipped one is dead. Always err low.

AVG DIALOGUE
−18
PEAK CEILING
−12
RED LINE
−6
CLIP = DEAD
0
DELIVER · LUFS
−14

Gain staging

Audio CH1/2
−18 AVG −12 PEAK HOT
  1. Set gain at the source.Mic-side gain or pad first — fix loud where it enters, not downstream.
  2. Rec Level to peak −12 on the loudest thing they'll say.Have them count off at real volume, not polite volume.
  3. Then leave it.Riding levels mid-take makes edits impossible. Headroom is the plan.
0 dBFS is a cliff, not a knee

Mic matrix

Setup
SituationMicDistance
Seated interviewLav, sternum15–20 cm
Piece to cameraMI-shoe shotgunarm's length
Ambience / B-rollCamera or recorder, widethe scene
POV / actionGoPro internal + foam
Every body, alwaysScratch trackany

Halving mic distance is worth more than any post plugin — get the capsule close before touching a dial. The MI shoe is digital: no cable, no preamp hiss, one less failure point.

Wind — the enemy

Field
  • Fur on everything. Foam beats nothing, a deadcat beats foam, a blimp beats weather. The GoPro capsules get foam too.
  • Low-cut at 80–120 Hz. Rumble you filter at capture never has to be fixed at all.
  • Block it physically — your body, a pack, a boulder. Mic on the leeward side of you.
  • Lav under one thin layer, taped in a broadcast loop, kills both wind and rustle.
  • If you can hear it in the cans, it's already ruined. Wind distortion doesn't clean up — reframe, reblock, or wait.

The safety track

Audio CH3/4
  • Run CH3/4 at −12 to −20 dB below CH1/2 with a 4-channel MI-shoe mic or XLR adapter. When the subject laughs into a clip, the quiet copy saves the take.
  • It's free insurance — costs nothing to record, saves reshoots you can't do on a mountain.
  • No 4ch rig? Set base levels more conservative and let post lift — noise floor is recoverable, clipping is not.
  • CHECK 4CH MONITORING ON PLAYBACK — CONFIRM ALL FOUR ARE ALIVE ONCE PER SHOOT

Room tone & wild sound

Field
  • 30–60 s of tone at every location. Stand still, arm up, say "room tone," shut up. It patches every edit seam later.
  • Hunt wild sound on purpose: footsteps on this trail, the stove, zips, water, wind through these trees. That's the channel's sound library compounding.
  • Slow-mo has no sound — S&Q records none — so bank the real-time audio of the same action to lay underneath.
  • Sound tells the audience where they are before the picture does. Treat ambience as a shot on the list, not an accident.

Monitor & deliver

Audio CH1/2
  • Headphones on the first take of every setup, spot-checks after. Meters catch levels; only ears catch hum, handling, rustle, and the airplane.
  • Watch meters, not vibes. Loud environments make you record hot; trust −12.
  • Deliver −14 LUFS integrated, −1 dBTP true peak — the YouTube norm. Louder just gets turned down for you.
  • Music bed sits 15–20 dB under dialogue, ambience below that. Duck with automation, not a compressor squashing everything.

Audio check — before you roll

Field
  1. Mic powered
  2. Peaks −12
  3. Wind cover on
  4. Low-cut set
  5. Cans, first take
  6. Safety CH3/4
  7. Room tone banked
  8. Roll

A dead mic records exactly as confidently as a live one. The meters moving is the only proof.